Amber Road Online
Account Play

Chat, three times the hunting grounds, and caravan escorts

Talk to other players, hunt on 51 grounds, escort caravans as a Warden, and carry every crate on your pet. The game is open to everyone at amber-road.online.

A lot landed since the website opened. Here is what changes when you play.

Open to everyone

Three times the hunting grounds

There are now 51 hunting grounds with 342 foes, up from 17 grounds and 114 foes. The Glades have hunting grounds of their own for the first time, more grounds fill the open land along the Amber Road and around Aldmere, and the frontier goes from 2 grounds to 12. Each foe lives where its kind belongs: farm folk by the farms, wildlife and outlaws in the wilds.

Chat

Press Enter to talk. There are channels for Nearby, your Party, the whole World, Whispers to one player (`/w`, `/r`, or click a name), Raiders only, and one for Traders and Wardens together. You can report a line, and `/mute` hides a player from your chat.

Trading

Your interface, your way

Press Esc to put away what's open, then to drop your target, then to open the settings. There you can:

The anvil

The odds of each + level have changed. A try at +0 now succeeds half the time, and each level is 5 % harder up to 5 % at +9, then 1 % harder each level down to 1 % at +13. With its 100 tries, a new item reaches +10 about 94 % of the time and usually ends at +11.

The questline

Aldmere and the land

Aldmere's market square has been laid out again: the stalls stand along its north edge, each service has its own spot, and the people stand at the tools of their trade. Every farm lane now crosses the river on a bridge, and the mills' sails turn on their hubs.

PvP balance

Fights look right

Many skills now show where they hit and when: area rings end where the area ends, warnings appear for Rapid Fire and Mend, Hunter's Mark stays on a moving target, a Charge lands as the Knight arrives, and a target only falls once the shot that kills it lands. The Knight, Archer and Wizard move better too: each sword swing has its own shape, and bows and staffs point where they should. A Knight's shield now glows with the sword.

Smaller fixes