The Amber Road Online devlog
How the game is being built, one road at a time: what landed each day, and why.
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Chat, three times the hunting grounds, and caravan escorts
Talk to other players, hunt on 51 grounds, escort caravans as a Warden, and carry every crate on your pet. The game is open to everyone at amber-road.online.
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The road gets a home page
amber-road-online.com opens: ride the road in 3D, see what's built and what's coming, and make your account before you play.
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Accounts, a logo, and fair play
Sign in with Google or Discord and play the same character everywhere; a logo with a cartwheel for its O.
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Gear you can see
Armour that changes with its tier, blades that glow at every step to +14, and a target lock in amber facets.
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The questline, and a map worth opening
Levels 1 to 20, a 23-step questline in three versions, daily contracts, and the world map painted from the land.
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Seventeen hunting grounds
Thirty-three kinds of foe on the land, friends who can raise you, and stand-ins when a side is short.
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Raid Night: jobs become sides
Trader, Warden and Raider; portals to the Black Market; parties, bells, and skills drawn in cut glass.
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Roads that bend, and three ways to fight
An open world on curved roads, Aldmere behind its walls, and the Knight, the Archer and the Wizard.
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Day one: a trade run on a real server
The first playable trade run, a thousand bots on the road, and a backend that held a raid.