Amber Road Online
Account Play

Day one: a trade run on a real server

The first playable trade run, a thousand bots on the road, and a backend that held a raid.

Amber Road Online started as a question: can a browser game carry a convoy of players and a raid on top of them? On day one we built the smallest game that could answer it: buy a load, walk it down a road, sell it somewhere else.

By the evening the world was 5.2 by 2.6 kilometres, baked from map files, with three markets, prices that depend on the road you take, and bandits waiting along it.