Gear you can see
Armour that changes with its tier, blades that glow at every step to +14, and a target lock in amber facets.
What you wear now shows on the road. Iron, Steel and Amber each dress your armour in their own colours, and a blade lights up as its + level climbs: at +4, +6, +8, +10 and +12, with the flare at +14.
- The target lock rings your target in amber facets, and points off the edge of the screen when it walks out of view.
- Your first hour got a pass: job cards that say what the first hour holds, and cards that explain a first fall or a lost load.