Seventeen hunting grounds
Thirty-three kinds of foe on the land, friends who can raise you, and stand-ins when a side is short.
The land between the towns filled up. Seventeen hunting grounds now hold thirty-three kinds of foe, from the Ashfield Brigands to the Gallows Company and the Hangman who leads them.
- Raise a friend who fell within five minutes, with a fifteen-second kneel.
- Stand-ins: when a side is short of players, NPC caravans, road patrols or ambushes take its place, and the short side earns 30 % more.
- A sight relay hands each player only the world in their sight, so a hacked client can't see what it shouldn't.